And Neutronized crossovers! (Teo from Drop Wizard, Slime from Slime Laboratory/Slime Pizza, etc.) Featuring 9 playable cats! (Alex, Brutus, Shinji, Kuro, Amy, Olli, Sergeant McMeow, Luna, and Pascal) Old and new backgrounds, featuring afternoon/night variants for almost each background VARIOUS extended tilesets and decorations based on the Super Cat Tales and Neutronized Universe Games (Drop Wizard Tower, Slime Pizza, etc.) One of my ambitious side-projects besides my usual Just Shapes and Beats fanstories. I guess? I mean, you can make more with the level editor. World Map Graphics - 75% (remaining: Chapter 3 assets) Dedicated to Florian Hufsky and Gionathan Pesaresi. #Super mario war 1.8 beta 2 download mod#.Added view blocks (from AFE), similar to powerup block except you can see what you're going to get when you hit it Added mode settings to tours -> all mode settings are now settable using the tour file and old tour files are still supported (settings default to what they are set in the game mode menu) Added ability to jump off of falling donut blocks Removed dependency on tileset.tls -> this file is now only used for default tile types assigned in the level editor Expanded tilesets - allows player to use any number of customized tileset inside the game (ships with SMB1, SMB2, SMB3 and SMWorld) New "poof" gfx for transforming player into different forms Added super stomp move to kuribo's shoe and tanooki statue New tail powerup that can spin attack and allow the player to float down slowly New animated tileset that gives you complete control over animated tiles in multiple layers Added two alternate modes to jail "Owned" and "Free for All". Allow powerup weights to be specified in the map and added options to use weights from game, map or an average of both New spin move for tail and cape powerups Red and Gray throwable blocks (bounce and keep going when they hit a player/enemy) Flipped over shells when hit with POW, MOd, spin attack or bounced from below Added fish, snow, leaves, rain and bubble eyecandy availalbe in 3 different layers fireball breakable blocks, hammer breakable blocks, etc. Added weapon destroyable blocks that can only be destroyed by that weapon - i.e. Added 11 new tile types: Including right and left death tiles, ice solid on top, ice + death and super death tiles Updated bonus wheel - only 10 bonuses are displayed and the player can choose when to stop the spinner Level editor can now specify where flag bases and race goals will start in a map Added mode specific extra time powerup for time limit and star modes Added kill credits for pushing other players into hazards Added warp lock options - enterance only, exit only, both, whole connection, all warps Added new options to yoshi's eggs mode to allow for 4 different colors of yoshis and eggs Updated straight paths to allow the path to be at any angle, not just vertical and horizontal Added two new types of platform paths -> continuous path and ellipse path Added push only kills option to timed and frag modes (sumo mode) Added 3 new map filters for item destroyable blocks, hidden blocks, and map hazards Added center flag option to capture the flag mode Added exploding eggs option to Yoshi's eggs mode Added glide option to chicken in chicken mode (unlimited leaf powerup for player that is the chicken) Added ability to search map field for more than just a single character by typing multiple chars Added hidden blocks option to note blocks, powerup blocks, flip blocks New modes: Greed, Collection, Health and Phanto New map items: Springs, Spikes and Kuribo's Shoe! New map hazards added: flame cannon, bullet bills, pirhana plants, fireball strings, and rotodiscs New powerups: freeze wand, podobo, bomb, tanooki, leaf and pwings powerups New enemies: spiny, buzzy beetle, paragoomba and parakoopas to stomp Added suicide timer so players that sit still for too long will countdown and die * Bonus houses to visit and a pipe minigame to play * Moving stages in the form of hammer brothers and tanks * Item menu system with new types of multiplayer style items like change controls, score multipliers and stage resurection * Stages, paths, bridges, lots of the stuff from SMB3 New world match type and world editor (prototype) with working screenshots
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